Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial
Initiatives
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The primary outcome was change in mean daily steps from baseline through the 24-week intervention period.
Note: All published information has been collected from the article referenced in the Marker Paper box below. Therefore, there may be variations with more advanced versions of the study.
- Start Year
- 2018
- End Year
- 2019
- Funding
- University of Pennsylvania
Design
- Study design
- Clinical trial cohort
Marker Paper
Patel MS, Small DS, Harrison JD, et al. Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial [published online ahead of print, 2019 Sep 9]. JAMA Intern Med. 2019;179(12):1-9. doi:10.1001/jamainternmed.2019.3505 Format:
PUBMED 31498375
Recruitment
- Sources of Recruitment
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- Individuals
Number of participants
- Number of participants
- 602
- Number of participants with biosamples
Access
Availability of data and biosamples
Data | |
Biosamples | |
Other |
Timeline
Adults with BMI of 25 or highe
602 adults from 40 states with body mass indexes of 25 or highe.
Selection Criteria
- Minimum age
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18
- Newborns
- Twins
- Countries
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- United States of America
- Ethnic Origin
-
- Health Status
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- overweight or obesity
Recruitment
Number of participants
- Number of participants
- 602
- Number of participants with biosamples
Data Collection Event
This study tests the effectiveness of three social incentive-based gamification interventions to increase physical activity using a 24-week intervention period with a 12-week follow-up.
- Start Date
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2018-02
- End Date
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2019-03
- Data sources
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Mobile data collection
- Smartwatch and wearables
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Mobile data collection