Individual Study / Patel et al.; JAMA Intern Med. 2017

Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial

Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial

Initiatives -
To test the effectiveness of a gamification intervention designed using insights from behavioral economics to enhance social incentives within families to increase physical activity. Note: All published information has been collected from the article referenced in the Marker Paper box below. Therefore, there may be variations with more advanced versions of the study.
Start Year
2015
End Year
2016
Funding
This study was funded by grants 1R01HL128914, 2R01HL092577, and P30AG034546 from the National Heart, Lung, and Blood Institute Division of Intramural Research. The Framingham Heart Study is funded by contracts N01-HC-25195 and HHSN268201500001I from the National Institutes of Health.

Design

Study design
Clinical trial cohort

Marker Paper

Patel MS, Benjamin EJ, Volpp KG, et al. Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial. JAMA Intern Med. 2017;177(11):1586‐1593. doi:10.1001/jamainternmed.2017.3458

PUBMED 28973115

Recruitment

Sources of Recruitment
  • Families

Number of participants

Number of participants
200
Number of participants with biosamples

Access

Availability of data and biosamples

Data
Biosamples
Other

Timeline

Population

Adults already enrolled in the Framingham Heart Study were eligible to participate if they were 18 years or older, had an active email address, had access to either a smartphone or computer compatible with one of the activity tracking devices, and had at least one other family member enrolled in the Framingham Heart Study who was also eligible to participate with them.
Selection Criteria
Newborns
Twins
Countries
  • United States of America
Ethnic Origin
Health Status
Other criteria
Participants were excluded if they were already participating in a physical activity study, had been told not to exercise by a physician, were currently pregnant, or had at leas

Recruitment

Sources of recruitment
  • Specific population
Specific Population
  • Clinic patients

Number of participants

Number of participants
200
Number of participants with biosamples
Data Collection Event
All participants tracked daily step counts using a wearable device or a smartphone, established a baseline, selected a step goal increase, and received daily individual feedback on goal performance by text message or email for 24 weeks. Families in the gamification arm could earn points and progress through levels based on physical activity goal achievement during the 12-week intervention. The game design was meant to enhance collaboration, accountability, and peer support.
Start Date
2015-12
End Date
2016-08
Data sources
  • Mobile data collection
    • Smartphone
    • Smartwatch and wearables