Individual Study / Donker et al.;JAMA Psychiatry. 2019

Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial

Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial

Initiatives -
To examine the effectiveness of ZeroPhobia, a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness. Note: All published information has been collected from the article referenced in the Marker Paper box below. Therefore, there may be variations with more advanced versions of the study.
Start Year
2012
Funding
This study has been funded by NWO Toegepaste en Technische Wetenschappen (2016/STW/00099738) and NWO Creative Industrie-KIEM (314-98-076).

Design

Study design
Clinical trial cohort

Marker Paper

Donker T, Cornelisz I, van Klaveren C, et al. Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial. JAMA Psychiatry. 2019;76(7):682‐690. doi:10.1001/jamapsychiatry.2019.0219

PUBMED 30892564

Number of participants

Number of participants
193
Number of participants with biosamples

Access

Availability of data and biosamples

Data
Biosamples
Other

Timeline

Population

A total of 193 individuals aged 18 to 65 years from the Dutch general population with acrophobia symptoms and access to an Android smartphone participated
Selection Criteria
Minimum age
18
Maximum age
65
Newborns
Twins
Countries
  • Netherlands
Ethnic Origin
Health Status
  • Participants with acrophobia symptoms

Recruitment

Sources of recruitment
  • General population

Number of participants

Number of participants
192
Number of participants with biosamples
Data Collection Event
To examine the effectiveness of ZeroPhobia, a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness.
Start Date
2017-03
End Date
2017-09
Data sources
  • Mobile data collection
    • Mobile phone
    • Smartphone
    • Smartphone apps