A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study
Initiatives
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The objective of this study was to develop and assess the utility of 1-2 minute versions of both classic and novel cognitive tasks using a user-focused and user-driven mobile phone and tablet app designed to encourage repeated play.
Note: All published information has been collected from the article referenced in the Marker Paper box below. Therefore, there may be variations with more advanced versions of the study.
- Start Year
- 2015
- Funding
- The app development central to this project was supported by a grant from the Reed Foundation.
Design
- Study design
- Population cohort
Marker Paper
Thirkettle M, Lewis J, Langdridge D, Pike G. A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study. JMIR Serious Games. 2018;6(4):e10519. Published 2018 Oct 30. doi:10.2196/10519
PUBMED 30377140
Recruitment
- Sources of Recruitment
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- Individuals
Number of participants
- Number of participants
- 13,979
- Number of participants with biosamples
Access
Availability of data and biosamples
Data | |
Biosamples | |
Other |
Timeline
Participants users the OU Brainwave app
A large sample of app users (N=13 979 at first data collection) participated in multiple, self-paced sessions of classic working memory (N-back), spatial cognition (mental rotation), sustained attentional focus (persistent vigilance task), and split attention (multiple object tracking) tasks, along with the implementation of a comparatively novel action-learning task.
Selection Criteria
- Newborns
- Twins
- Countries
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- United Kingdom
- Ethnic Origin
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- Health Status
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Recruitment
- Sources of recruitment
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- General population
Number of participants
- Number of participants
- 13,979
- Number of participants with biosamples
Data Collection Event
The "OU Brainwave" app was designed to measure time-of-day variation in cognitive performance and did not offer any training program or promise any cognitive enhancement.
- Start Date
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2015-01
- End Date
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2016-01
- Data sources
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Mobile data collection
- Smartphone apps
- Tablet/laptop
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Mobile data collection